unity 3d game project

High Score Feature: The project has high score feature and an audio notification once he achives or beats his previous high score!
The item cannot be offered for resale either on its own or as part of a project.
It is allowed to distribute/sublicense the source files as part of a larger project.
Distribution of source files is not permitted.Using llections; using neric; using UnityEngine; / lord of the ring game pc Author : Gaurav Karlos Ray.Right * m_MovX; m_movVertical rward * m_MovY; m_velocity (m_moveHorizontal m_movVertical).normalized * speed; /mouse movement m_yRot tAxisRaw Mouse X m_rotation new Vector3(0, m_yRot, 0) * m_lookSensitivity; m_xRot tAxisRaw Mouse Y m_cameraRotation new Vector3(m_xRot, 0, 0) * m_lookSensitivity; /apply camera rotation /move the actual player here.Random environment every new game: This makes game even more railway group d exam guide books unique!Upload to all stores: Since it is made in Unity 3D, you can upload this game to all the stores Unity supports including Amazon, IOS, Google Play, Windows etc!Regular License, a regular license allows an item to be used in one project for either personal or commercial use by you or on behalf of a client.Public class FPS : MonoBehaviour godfather 3 game tpb private float speed.0f; private float m_MovX; private float m_MovY; private Vector3 m_moveHorizontal; private Vector3 m_movVertical; private Vector3 m_velocity; private Rigidbody m_Rigid; private float m_yRot; private float m_xRot; private Vector3 m_rotation; private Vector3 m_cameraRotation; private float m_lookSensitivity.0f; private bool.
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IOS 10 and Android Nougat (Newest version of Android) Supported!LockState ne; sible true; / Author : Gaurav Karlos Ray.Game has different character selection: So, if you create more characters(with modeling program that we will attach with the game project) you can make In App purchases!Unity free version: The project works well with Unity 5 including Amazon, IOS, Google Play, Windows etc!Vector3.zero) /rotate the camera of the player m_tation * ler(m_rotation if (m_Camera!